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0
votes
Won't Fix

Texture is turned blue with max size set to 8192 when overriding for And...

Graphics - General

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Mar 14, 2019

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Version/s: 2018.3.8f1

To reproduce:1. Open any project, swtich the platform to Android2. Import attached texture "NoMipmapsBlue.jpg"3. Disable "Generate M... Read more

0
votes
Won't Fix

[UI] Child canvas ant its elements stretching does not account for rotation

uGUI

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Mar 14, 2019

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Version/s: 2018.3.8f1

Steps to reproduce:1. Open QA attached project2. Open SampleScene3. Resize the Game View and observe that the child canvas elements ... Read more

4
votes
Fixed

Malformed .csproj files and empty folders are generated when there are r...

Scripting

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Mar 14, 2019

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Version/s: 2018.2.0a2, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. Open the Example project3. Open the Visual Studio from the Unity Editor via the Assets/Open ... Read more

0
votes
By Design

Package Manager UI - Package versions are marked as verified that do not...

Package: Package Manager UI

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Mar 15, 2019

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Version/s: 2.1.1

You have a package, "Foo", at version 1.0.1. This version is added to the Editor manifest and therefore appears in Package Manager U... Read more

0
votes
Not Reproducible

[Shader Graph] Shader Forgets 2D Texture Asset input value

Package: Shader Graph

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Mar 15, 2019

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Version/s: 5.3.3, 6.5.2

After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro:- download this project- Open the Samp... Read more

0
votes
Duplicate

Animation's unexposed parent's transform is added to the child object's ...

Animation

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Mar 11, 2019

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Version/s: 2018.2.14f1, 2018.3.0a3, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user-submitted project ("TLD-13486.zip") and open ("SampleScene.unity")2. In the Project Window under t... Read more

0
votes
Duplicate

[GPU PLM] Shadowmask is not denoised

Progressive Lightmapper

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Mar 15, 2019

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Version/s: 2019.1

Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more

0
votes
Fixed

Notifications with Retroactive flag are triggered when the timeline loops

Timeline

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Mar 15, 2019

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Version/s: 2019.1

1) Create a timeline2) Add a signal track bound to a gameobject3) Add a signal Emitter, create a new signal and a new signal receive... Read more

0
votes
Duplicate

mecanim::SetValueMask<0> crash when Interacting with animation on non-lo...

Animation

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Mar 10, 2019

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Version/s: 2018.3.0a1, 2019.1.0b2, 2019.1.0b7, 2019.2.0a8

Steps to reproduce:1. Open a new project2. Create an object and an animation3. Disable the object and save the scene4. Duplicate the... Read more

0
votes
Duplicate

[GraphView] Default input field still remains even after it's been repla...

UI Toolkit

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Mar 15, 2019

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Version/s: 2019.2.0a8, 2019.2.0a9

Repro Steps:- create a new project that uses ShaderGraph- make a new shader- Create a new Colour node and connect it to the Colour M... Read more