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Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...
-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEng... Read more
[Android] Black screen with skipped rendering frame and error "GfxDevice...
Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/ExampleAssets/Scenes/Sampl... Read more
Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x
To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download 2. Open GeFor... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce: 1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package" 2. Add "mobile/Bumped ... Read more
CMD+A does not select text but repeats some of the actions made recently
To reproduce: 1. Open any project that contains a script 2. Double click on a script so it opens in MonoDevelop 3. Press CMD+A 4. No... Read more
[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...
When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce: 1. Open "Fogbuzz issue 1143071" from Own Cloud link 2. Navigate to the buildWithoutDLL folder and open "Beweegvl... Read more
Normal map difference between Web Player and WebGL
-e: see title, looks worse for WebGL The appearance of low resolution normal maps is strikingly different between Web Player and We... Read more
[GoogleVR] Canvas are allocating memory and do not release it when using...
Reproduction steps: 1) Create new project and import "GoogleVRForUnity" package 2) Open "DemoScene" scene (GoogleVR/DemoScenes/Heads... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window