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The "Cancel" event is registered every frame when the Move action is used
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
[iOS] XCode fails to build Mono build for iOS with errors: "Use of undec...
Steps to reproduce:1. Open User's attached project2. Build for iOS3. Open XCode4. Build for selected Apple device (iPhone or iPad) R... Read more
[Addressables] Generated Addressables bundle hashes are different depend...
How to reproduce:1. Open the attached "case_1299153" project2. Open the "SampleScene" Scene3. Open the "Window/Asset Management/Addr... Read more
Vive Tracker causes an error and does not report input
Steps to Reproduce:- Connect a Vive tracker to SteamVR- Open the attached project- enter playmode Minimum reproduction- Connect a Vi... Read more
[Android] After building the project, errors about missing temp files ap...
To reproduce:1) Open attached project2) Build for Android3) Notice multiple errors after building process like:Trying to add file "T... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0).- Dynamic Batching is enabled.- Th... Read more
"Identifier uniqueness violation" warning pops up when adding multiple ...
How to reproduce:1. Open attached Unity project2. Reload "MyCustomModel" asset Result: Warning appears:Identifier uniqueness violati... Read more
[WebGL] [wasm] Uncaught RuntimeError exception is thrown when calling a ...
Reproduction steps:1. Open the project from the GitHub repository provided by the user2. Switch Platform to WebGL in Build Settings3... Read more
Build performance drops after building in 4.3
Steps to reproduce : - import the project "Tubes" attached in 4.2- create a development build- upgrade the project to 4.3 and create... Read more
[Perforce] Unity fails to checkout project assets
To Reproduce: 1. Put attached project inside a workspace & set up a connection to Perforce.2. Submit everything in the default c... Read more
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