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Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project.2. Build and Run standalone development build.3. Press play.4. Notice right do... Read more
ReflectionProbe Previews Do Not Scale With Scene 'Gizmo Size'
Info==== Version 5.3.0f3 (fdc0acad47d2)Tue, 01 Dec 2015 19:16:49 GMTBranch: 5.3/release Decription========== The large mirrored sphe... Read more
Array size is not changeable in the Inspector
To reproduce:1. Open attached project2. Open "test" scene3. Select "GameObject" game object in the Hierarchy4. Change "Test" array s... Read more
[Android] Crash on instantiating UnityPlayer without Activity
Crash on instantiating UnityPlayer without Activity Steps to repro:1) Create an new Unity project2) Switch platform to Android3) Ena... Read more
[WSA][UWP] On ARM devices rectangle is displayed instead of development ...
Regression from 5.4.0a4 Repro steps:1. open new project.2. build and run development build to WSA or UWP platform.3. deploy applicat... Read more
[UWP] Surface tablet doesn't respect orientation settings when set to ta...
When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respect... Read more
[StandardShaderMaterial] Pressing enter in emissive field resets value t...
To reproduce:1. Create a material2. Change emission color (anything except black)3. Change emission value and press enter4. Instead ... Read more
[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting
Any temporal setting on SMAA causes flickering and artifacting in the shadowmap. Repro steps: 1) Open attached project and scene "SM... Read more
[RealtimeGI] Inconsistent trees lighting in built application when using...
Steps to reproduce: 1. Download and open attached project (link in edit notes)2. Open 'EditorScene'3. Rebuild lightmaps with current... Read more
Reflection Probes don't bake when you click Build in Lighting window
When seeking to update your baked reflection probes, you expect the Build button in the Lighting window to include rebaking them. Cu... Read more
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