Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0a5
Issue ID
751169
Regression
Yes
Array size is not changeable in the Inspector
To reproduce:
1. Open attached project
2. Open "test" scene
3. Select "GameObject" game object in the Hierarchy
4. Change "Test" array size in the Inspector
5. Hit Enter
Actual behavior: Size value reverted to the previous number
Excepted behavior: Saved new array size
Workaround: after step 4 clicking anywhere with mouse saves new size value
Reproducible with: 5.4.0a4, 5.4.0a5
Not reproducible with: 5.2.3f1, 5.3.0f2, 5.4.0a2, 5.4.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture pixels are gray when created without drawing on macOS
- Slider disappears when the Baked Lightmap Viewer window is at its minimum size
- Crash on 'TransformParticleMesh' when editing the MeshFilter during PlayMode
- UI Toolkit Window popups are cropped when using an UHD monitor coupled with a lower resolution monitor
- Baked Lightmap ”View” button text is aligned incorrectly
Add comment