Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.4.0a5
Issue ID
751207
Regression
Yes
[UWP] Surface tablet doesn't respect orientation settings when set to tablet mode
When application is starting to launch, orientation seems to be correct, but after splash screen loading, orientation is not respected correctly.
Regression from 5.4.0a4.
Repro steps:
1. Create empty project;
2. In "player settings" set "Portait" orientation only;
3. Build to UWP platform;
4. Deploy application to Surface 3 tablet, but before set it to "tablet mode".
Whatever orientation you change, those changes are not respected and don't make any impact when build and running the project.
-----
UWP platform (Universal 10): orientations are not respected when set in Visual Studio's package manifest. Issue reproducible even with a new non Unity project, created in Visual Studio.
Workaround:
Orientations can be set in Unity player settings or can be forced by script.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
IAliHC
Feb 07, 2017 15:38
How this can be found in advance version (5.4.0a5) and fixed in earlier version(5.3.1) ?