Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a4
Issue ID
751230
Regression
No
[ImageEffects] SMAA temporal causes shadowmap flickering/artifacting
Any temporal setting on SMAA causes flickering and artifacting in the shadowmap.
Repro steps:
1) Open attached project and scene "SMAATest_Manor"
2) Enter play mode
3) Observe shadows flicker/artifacting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
Add comment