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[WebGL] Audio sounds different depending on format
-e: see title--repro 514, 523, 530 -repro:--open attached project--add the wav files as clipc--run in editor--press r,t,y for the so... Read more
Script implementing interface, doesn't have a checkbox to be disabled in...
- Create a script that inherits from MonoBehaviour and implement an interface.e.g. public class NewBehaviourScript : MonoBehaviour, ... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps:1. Create new project2. Import "BatchingTest52" Unity Package user has provider3. Open "Main... Read more
Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps:1. Open "u5wheels" project user has attached2. Open "wheelrepro" scene3. Play scene4. Open "... Read more
[WinRT] Screen.Resolutions returns window size, rather than monitor reso...
We should probably match the behaviour of the standalone player for consistency. Read more
[Editor, A$] Unity crashes when closing it with detached Asset Store window
Steps to reproduce: 1. Start Unity Editor;2. Create new project and scene;3. Open Asset Store window (Window -> Asset Store);4. D... Read more
Text inside Mask on osx web player flickers, always
2) Create a panel inside a canvas3) put a mask on the panel4) put a text object inside the panel5) export to web player and open in ... Read more
Scene is not being unloaded in Awake using SceneManager.UnloadScene
Steps to reproduce: 1. Download and import attached project.2. Drag and drop "SceneA" and "SceneB" into a hierarchy view.3. Select "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument