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Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
[OSX] Game Window disappears when switching to another application when ...
To reproduce: 1. Open Unity, create a new project and open it2. Have Unity Editor on the main monitor and set Game Window on the sec... Read more
Editor throws error when importing native 2.7x .blend file, imported fil...
To reproduce:1. Open user's attached project ("Blank_Project_2019")2. Reimport all Assets-- Error in the console, file is not recogn... Read more
Assertion failed: Assertion failed on expression: 'modifications.empty()...
Repro steps:- open the project and a new scene- drag the prefab to the scene hierechy- notice the assertion This is a regression fro... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps1) open project ( UUM_10842_MinReproV5 )2) File > Build settings > Build player > Select Android > Click Switch pla... Read more
Environment variables dropped when using Unity Hub 2.0.0
How to reproduce:1. Open cmd and write the following:cd C:\Projects\Unity\HubBug_01set PATH=%PATH%;C:\Projects\Unity\HubBug_01set FO... Read more
[Addressables] Generated Addressables bundle hashes are different depend...
How to reproduce:1. Open the attached "case_1299153" project2. Open the "SampleScene" Scene3. Open the "Window/Asset Management/Addr... Read more
HoloLens jittering 3D model causing color separation possibly due to inc...
1. What happened 3D models are jittering and much more unstable than before the 2017.2.0p1 release. The jittering causes extreme col... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0).- Dynamic Batching is enabled.- Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"