Search Issue Tracker
Fixed in 2022.3.9f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1, future release
Votes
15
Found in
2021.3.27f1
2022.1.0b1
2022.3.1f1
2023.1.0b19
2023.2.0a18
2023.3.0a1
Issue ID
UUM-37939
Regression
Yes
UWP ARM64 build fails when Script Debugging is enabled
How to reproduce:
1. Open the attached project "project2022.zip"
2. Build the project for UWP with Development Build and Script Debugging enabled
3. Open the built Solution
4. Build Solution with Release ARM64 settings
Expected results: Build is successful
Actual results: Build fails with multiple syntax errors
NOTE: This is being caused by an issue in the IL2CPP copy of the Mono code and has been fixed in the IL2CPP repo in this PR:
[https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5346]
It just needs merging in all the Unity branches affected.
Reproducible with: 2022.1.0b1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a18
Not reproducible with: 2021.3.27f1, 2022.1.0a16
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Add comment