Search Issue Tracker
Fixed in 2022.3.9f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b6, 2023.3.X, future release
Votes
15
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b19
2023.2.0a18
Issue ID
UUM-37939
Regression
Yes
UWP ARM64 build fails when Script Debugging is enabled
How to reproduce:
1. Open the attached project "project2022.zip"
2. Build the project for UWP with Development Build and Script Debugging enabled
3. Open the built Solution
4. Build Solution with Release ARM64 settings
Expected results: Build is successful
Actual results: Build fails with multiple syntax errors
NOTE: This is being caused by an issue in the IL2CPP copy of the Mono code and has been fixed in the IL2CPP repo in this PR:
[https://github.cds.internal.unity3d.com/unity/il2cpp/pull/5346]
It just needs merging in all the Unity branches affected.
Reproducible with: 2022.1.0b1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a18
Not reproducible with: 2021.3.27f1, 2022.1.0a16
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Port keyboard selection sync improvements from legacy UGUI InputField to TMP_InputField
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
Add comment