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[macOS][M1] Audio crackling/popping during compilation in Editor
Steps to reproduce: Create a new Unity project Make sure that: ** you have audio playing from a different source on the machine (You... Read more
[Addressables] The search bar is not clearly visible, and “Missing built...
How to reproduce:1. Open the user’s attached “Addressables_Groups_Menu_Broken.zip” project2. Go to Window > Assets Management >... Read more
[VR] Canvas should not lag behind when attached to a spatially tracked o...
Verified FIXED with 2017.3.0b6 and SteamVR 1.2.2 Steps to reproduce:1. Download and open attached project "FloatingCanvas.zip"2. Mak... Read more
[Android] Player freezes when ReflectionHelper getMethodId is called on ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Settings Window (File > Build Settings)3. Check the “Ex... Read more
[URP] Reflection Probe is black after baking when using the Blit Rendere...
Reproduction steps:1. Open the 'ReflectionProbeTest' project2. Open the SampleScene3. Add a new Reflection Probe into the Scene4. Ba... Read more
A few Gingerbread devices freeze after the app is closed or sent to back...
The device becomes unresponsive after the application is sent to the background by pressing the home button or after it is quit with... Read more
UWP ARM64 build fails when Script Debugging is enabled
How to reproduce:1. Open the attached project "project2022.zip"2. Build the project for UWP with Development Build and Script Debugg... Read more
PathQueryStatus.Success is returned in a Script but the Path can't be re...
How to reproduce:1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
m_TransformInfo.localAABB.IsValid when reimporting the example project.
Steps to reproduce : - import the UI example project- reimport all and notice the errors IsFinite(outDistanceAlongView)UnityEditor.D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size