Search Issue Tracker
Unable to Bind Null Depth Buffer When Using MRT
Steps:1. Open attached repro project2. Open the scene3. Hit play4. observe console for errors Expected: depth should be optional whe... Read more
Unity crashes when using marshaling
Steps to reproduce:1. Create a new Project2. Add QA-supplied script on an object in the scene3. Run the scene Reproduced in: 2017.4.... Read more
[LWRP] Skybox not appearing as a result of custom renderpass
Repro steps:- download this project- open demo scene- notice the sky in the scene is grey- click on the camera preview and notice th... Read more
[ARKit] Facetracking subsystem crashes upon launching unless user specif...
Test results:https://docs.google.com/document/d/1kblEP6o9gpZ3b5nk7HpZ55G3aJSGzyJhETf_tJec36Q/edit?ts=5c703a9e User's app crashes whe... Read more
[Linux][Editor] Activating license on CentOS 7 through the command line ...
To reproduce:1. Install CentOS 7 minimal and update (sudo yum update -y)2. Install the following packages: sudo yum install gtk3 mes... Read more
Shadow Strength slider does not change the strength of the shadows when ...
How to reproduce:1. Open attached project2. Open "scene"3. Open Project Settings > Quality > Check that Shadowmask Mode is set... Read more
[2D SpriteShape] Creating a new Strip/Shape Sprite Shape Profile throws ...
Reproduction steps:1. Create a new project and add 2D SpriteShape package2. Try to create a new Strip/Shape Sprite Shape Profile Exp... Read more
Missing dll files errors when there is comma in the name of the project ...
How to reproduce:1. Open attached project "Case_1124114_Project,comma.zip"2. Observe Console Window Expected result: No errors in Co... Read more
Building player throws "ArgumentException: The Assembly UnityEditor is r...
Steps To Reproduce: 1. Create a new project2. File > Build Settings > Build Expected Result: It should build successfully Obse... Read more
[Node] Branch nodes which can be either on/off display a double checkbox...
Repro steps:1. Create a random number node2. Connect it to a compare node3. Connect the result to a branch node4. Observe how the br... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument