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Audio Localization is different from actual Audio Source position when O...
Reproduction Steps:1. Import attached project.2. Open "Test_PositionError" scene.3. Enter Play mode. Expected result: Audio Localiza... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more
UI Mask Component does not apply correctly when Canvas Render Mode is se...
How to reproduce:1. Open the attached “Project_xyz” project2. Navigate to Assets -> Scenes -> System Scene -> Lobby3. Enter... Read more
“CS0117” and “CS0426” errors are thrown when generating a PropertyBag fo...
How to reproduce:1. Open the “PropertyBagGenericTypeIssue” project2. Observe the Console Expected result: No errors are thrownActual... Read more
Gizmo Settings Menu overflows to another monitor when the Scene View is ...
Reproduction steps:1. Create and open any project2. Double-click on the Scene Window so that it expands3. Unravel the Gizmo button i... Read more
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a t...
Repro steps:1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heigh... Read more
[VFX] Custom HLSL Block failure without `in` identifier
Steps to reproduce: 1. Create CustomHLSL block2. Edit HLSL code3. Remove `in` before `float speedFactor` Actual results: Compilation... Read more
Reloading a bundle after unloading it with AssetBundle.Unload in the sam...
Steps to reproduce:1. Open user attached project2. Open scene "1" and press play- The console outputs "AsyncUploadManager: Failed to... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps1. Open attached project2. Run "ClientGUI.exe"3. Press "Start client" button4. Press Add Host==>"Host 1 added" message appea... Read more
[macOS] Shader Graph Search window is not rendered fully and throws a Nu...
Steps to reproduce: Open the attached project Open the testGraph shadergraph asset Right-click and select the Create Node option Wai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template