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Occlusion does not work when scene is loaded from an Addressable
Steps1) open project ( UUM_10842_MinReproV5 )2) File > Build settings > Build player > Select Android > Click Switch pla... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
Camera with image effects throws error when certain game view aspect rat...
To reproduce:1. Create a camera with Clear Flags set to "Depth Only" or "Don't Clear"2. Attach an image effect to the camera3. Set t... Read more
[Occlusion Culling] Occlusion visualization results change after restart...
Reproduction steps:1. Open attached project2. Open scene "OcclusionTest"3. Bake Occlusion data4. Use Occlusion-Visualization panel t... Read more
Motion has hiccups/stutters on portable devices
There are motion stutters in some time intervals, if you look closely. DUT:Google Nexus 4 with Android 4.4.2HTC ONE with Android 4.3... Read more
Assertion failed: Assertion failed on expression: 'modifications.empty()...
Repro steps:- open the project and a new scene- drag the prefab to the scene hierechy- notice the assertion This is a regression fro... Read more
[OculusXR][GLES][BiRP] Android external OES texture does not render when...
Steps to reproduce:1. Open the attached user's project "ExternalImageLowOverheadMode.zip"2. Make sure that Graphics API is set to Op... Read more
Error "Download failed: error.1e000065.Cipher" when downloading Editor f...
How to reproduce:1. Open Unity Hub2. Click Installs and Install Editor3. Choose an Editor version and click Install4. Observe the Do... Read more
[Deferred] ReRGrabPass will stop camera rendering while rendering option...
1. Open attached project2. Open scene "BUG"3. Press play4. Press "en/disable cube" and main camera works well5. Turn on second camer... Read more
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing