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[Deferred] ReRGrabPass will stop camera rendering while rendering option...
1. Open attached project2. Open scene "BUG"3. Press play4. Press "en/disable cube" and main camera works well5. Turn on second camer... Read more
[OculusXR][GLES][BiRP] Android external OES texture does not render when...
Steps to reproduce:1. Open the attached user's project "ExternalImageLowOverheadMode.zip"2. Make sure that Graphics API is set to Op... Read more
Error "Download failed: error.1e000065.Cipher" when downloading Editor f...
How to reproduce:1. Open Unity Hub2. Click Installs and Install Editor3. Choose an Editor version and click Install4. Observe the Do... Read more
Camera with image effects throws error when certain game view aspect rat...
To reproduce:1. Create a camera with Clear Flags set to "Depth Only" or "Don't Clear"2. Attach an image effect to the camera3. Set t... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps1) open project ( UUM_10842_MinReproV5 )2) File > Build settings > Build player > Select Android > Click Switch pla... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
Canvas stops rendering: d3d11: attempt to lock null vertex buffer when t...
Steps to reproduce:1. Open the attached project(Equilibrium of Divinity.zip)2. Open the Assets/MainMenu.unity scene3. Play the Scene... Read more
Scrolling doesn't work with Apple Mighy Mouse A1152
Steps to reproduce : - have an Apple Mighty Mouse A1152 connected- open a longer script in Mono Develop- try to scroll with the mous... Read more
[OSX] Game Window disappears when switching to another application when ...
To reproduce: 1. Open Unity, create a new project and open it2. Have Unity Editor on the main monitor and set Game Window on the sec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used