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8
votes
Fixed

[Android] Unaccounted time in profiler

Android

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Sep 29, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more

1
votes
Won't Fix

[Mobile] Game View stretching when using Unity Remote 5 version 2.0

Mobile

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Oct 28, 2019

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Version/s: 2017.4, 2018.4.11f1, 2020.1

How to reproduce:1. Open the attached project2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose An... Read more

0
votes
Won't Fix

Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view

Scene/Game View

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Feb 03, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select plane and notice that it has "Cast Shadows"... Read more

0
votes
Duplicate

Crash on pressing "Generate Lighting"

URP Features

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Mar 02, 2020

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Version/s: 2019.3.0f6, 2020.1.0a2

Steps to reproduce: 1. Open the attached project2. Press bake3. Crash :) Noticed that this most reliably reproduces on macOS. It is ... Read more

0
votes
Fixed

Importing VFX with a ShaderGraph assignment doesn't automatically compil...

Package: Visual Effect Graph

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Mar 10, 2021

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Version/s: 10.4.0

Repro steps:1. Import the attached package.2. Observe that the VFX with ShaderGraph has no compiled.3. Reimport it or go to Edit &gt... Read more

0
votes
Fixed

Nested Prefabs - Crash when unpacking prefab

Asset - Database

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Jun 15, 2018

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Version/s: 2018.2.0x

Trying to unpack the prefab casued a crash. Version: 2018.2.0x ImprovedPrefabs. adff0ed7d03a Steps to reproduce.- Open the collab pr... Read more

0
votes
Fixed

.SVG file generated at Fantasy Map Generator generates Errors upon Import

Package: Vector Graphics

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Oct 22, 2018

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Version/s: 1.0.0 - preview.13

To reproduce: 1. Download the attached project "SVGbugreport.zip" and open in Unity2. Select "fantasy_map_1540172593364.svg" in Asse... Read more

0
votes
Fixed

[Shuriken] Saved by batching of multiple particle systems is not indicated

Shuriken

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Mar 30, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (ParticlesDynamicBatchingStrip.zip)2. Open scene: Scene10_Test3. Press ... Read more

0
votes
Fixed

[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...

OpenGL

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Feb 03, 2016

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Version/s: 5.4.0b4

Repro steps:1) Open the project(which is empty and newly created)2) Change graphics API to GL3) Notice the Game View breaks (look at... Read more

1
votes
Active

[URP]Camera Output Texture has wrong scale when using Bilinear Upscale F...

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Jun 16, 2025

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Version/s: 6000.0.51f1, 6000.1.8f1, 6000.2.0b6, 6000.3.0b2, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “IN-104879_OutputTextureRenderScale“ project2. Open the “SampleScene”3. Ensure Assets/Settings/PC_RPAss... Read more

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