Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-109492
Regression
No
[URP]Camera Output Texture has wrong scale when using Bilinear Upscale Filter and when RenderFeature requires Intermediate Texture
How to reproduce:
1. Open the “IN-104879_OutputTextureRenderScale“ project
2. Open the “SampleScene”
3. Ensure Assets/Settings/PC_RPAsset “Upscaling Filter” is set to “Bilinear”
4. Ensure Assets/Settings/PC_Renderer “Post-processing” is enabled
5. Observe the “Quad” GameObject in the Game view
Expected result: The Camera output is scaled correctly and full image is visible
Actual result: The Camera output is scaled incorrectly and image is zoomed in to the left bottom corner
Reproducible with: 6000.0.10f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test with: 2022.3.63f1, 6000.0.9f1 (Compilation errors due to methods/types not introduced , e.g.:”namespace name 'RenderGraphModule.Util' does not exist”)
Reproducible on: macOS 15.5 (M1 Max), Windows 11
Not reproducible on: no other environments tested
Notes:
- This issue reproduces if “Upscaling Filter” is set to “Bilinear” and in 6000.0.10f1 it also reproduced with “Nearest-Neighbor” and “FidelityFX”.
- Not tested in BiRP and HDRP due to issue being tied to URP specific setting "Upscaling Filter" found in the URP asset.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment