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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
1
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
6000.3.0b2
6000.4.0a1
Issue ID
UUM-109492
Regression
No
[URP]Camera Output Texture has wrong scale when using Bilinear Upscale Filter and when RenderFeature requires Intermediate Texture
How to reproduce:
1. Open the “IN-104879_OutputTextureRenderScale“ project
2. Open the “SampleScene”
3. Ensure Assets/Settings/PC_RPAsset “Upscaling Filter” is set to “Bilinear”
4. Ensure Assets/Settings/PC_Renderer “Post-processing” is enabled
5. Observe the “Quad” GameObject in the Game view
Expected result: The Camera output is scaled correctly and full image is visible
Actual result: The Camera output is scaled incorrectly and image is zoomed in to the left bottom corner
Reproducible with: 6000.0.10f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Could not test with: 2022.3.63f1, 6000.0.9f1 (Compilation errors due to methods/types not introduced , e.g.:”namespace name 'RenderGraphModule.Util' does not exist”)
Reproducible on: macOS 15.5 (M1 Max), Windows 11
Not reproducible on: no other environments tested
Notes:
- This issue reproduces if “Upscaling Filter” is set to “Bilinear” and in 6000.0.10f1 it also reproduced with “Nearest-Neighbor” and “FidelityFX”.
- Not tested in BiRP and HDRP due to issue being tied to URP specific setting "Upscaling Filter" found in the URP asset.
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