Search Issue Tracker
[Enlighten] Stuck at clustering jobs when baking lightmaps
-e: attached project never finishes baking -repro:--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/94... Read more
[InputSystem][Windows] Switch Pro controller only works when connected v...
From user: "I know that when you connect the Nintendo Switch Pro Controller to a Windows PC or Laptop, Unity sees what Windows sees ... Read more
[iOS] Push Notifications not Enabled in Xcode Project when NotificationS...
To Reproduce: 1. Build the attached project.2. Open it in Xcode.3. Observe that the "Remote Notifications" tab is not enabled in Cap... Read more
[ImageFx] Deferred + Multi camera + HDR (e.g. weapon cam) makes GlobalFo...
Multi-camera setups involving deferred shading/lighting and HDR cameras cause image effects on the 1st camera to not be visible. To ... Read more
[2022.2] “targetDisplay” doesn’t change the camera’s “Target Display” se...
How to reproduce:1. Open the attached “TargetDisplay.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScen... Read more
"Objects are trying to be loaded during a domain backup" error is not in...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Select the “Bar Data” contained in Assets/Data Enter... Read more
lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...
Steps to reproduce: 1. Open attached project2. Open scene "Bug Report"3. In Lighting window, clear built lightmap and start baking n... Read more
[iOS] "Application.Integrate Assets in Background" is taking up more time
Build and run project for iOS and check the time of Loading.UpdatePreloading->Application.Integrate Assets in the Unity profiler.... Read more
Users cannot export bundled plugins into a .unitypackage anymore
After a change with how bundled plugins are handled by the Unity Editor, bundled plugins are no longer considered folders and are in... Read more
[Android] Player freezes when ReflectionHelper getMethodId is called on ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Settings Window (File > Build Settings)3. Check the “Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size