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Scrolling doesn't work with Apple Mighy Mouse A1152
Steps to reproduce : - have an Apple Mighty Mouse A1152 connected- open a longer script in Mono Develop- try to scroll with the mous... Read more
[Windows][Mouse] mouse.scroll glitches when moving mouse after scrolling...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/140 Repro:1. Move mouse around (don't touch the s... Read more
Camera with image effects throws error when certain game view aspect rat...
To reproduce:1. Create a camera with Clear Flags set to "Depth Only" or "Don't Clear"2. Attach an image effect to the camera3. Set t... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
Occlusion does not work when scene is loaded from an Addressable
Steps1) open project ( UUM_10842_MinReproV5 )2) File > Build settings > Build player > Select Android > Click Switch pla... Read more
[MacOS][Metal] "Instanced Indirect" has drastically worse performance th...
Reproduction steps: 1. Create a New Project2. Import "Vegetation Studio Pro" from the Asset Store3. Install "Entities" and "Post-pro... Read more
Scene gets dirtied after pressing play (it may be related to layout groups
Note: it may be the same case as: https://fogbugz.unity3d.com/f/cases/910444/ , fixed in 2017.2.0f1 , but it somehow regressed... Re... Read more
Assertion failed: Assertion failed on expression: 'modifications.empty()...
Repro steps:- open the project and a new scene- drag the prefab to the scene hierechy- notice the assertion This is a regression fro... Read more
Motion has hiccups/stutters on portable devices
There are motion stutters in some time intervals, if you look closely. DUT:Google Nexus 4 with Android 4.4.2HTC ONE with Android 4.3... Read more
[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...
All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes