Search Issue Tracker

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

-

Jan 25, 2016

-

Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

PolygonGeometry.CreatePolygons limits span length incorrectly.

-

Oct 11, 2025

-

Version/s: 6000.3.0a5, 6000.4.0a1

Simply using `PolygonGeometry.CreatePolygons` reveals that if the `ReadOnlySpan<Vector2>` is longer than 8 vertices it incorre... Read more

0
votes
Duplicate

[AssetBundle] Loading an AssetBundle in a specific scene creates an Arch...

Asset Bundles

-

Sep 21, 2017

-

Version/s: 2017.1.0p2

Reproduction steps:1. Open the attached project. 2. Open and play 'TestAssetBundles' scene.3. Check 'Use Dropdowns' checkbox.4. Sele... Read more

1
votes
Won't Fix

[TMP] Text with Rich Text Material tag is not displayed properly when us...

Package: TextMeshPro

-

Apr 20, 2022

-

Version/s: 2.2.0-preview.3, 3.2.0-pre.3

How to reproduce:1. Open project "Test.zip"2. Delete "assetBundles" folder from the root project folder3. Build Asset Bundles (in Me... Read more

1
votes
Won't Fix

Physics and Raycast have different behavior when enum is exposed in the ...

-

Mar 29, 2024

-

Version/s: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14

How to reproduce:1. Open the user-attached project “enum-bug”2. Open the “Demo_ThrowObject3D_Desktop_Mobile_Static_Flick” scene3. Se... Read more

0
votes
Fixed

[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...

IL2CPP

-

May 25, 2018

-

Version/s: 2018.1.0f2

Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more

0
votes
Fixed

[Windows] [DA] Installation of 32bit Editor is imposible because of chec...

Installer

-

Jan 25, 2016

-

Version/s: 5.4.0b2

To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more

0
votes
In Progress

Scene flickers when using Mesh Output with SpriteLit Shader in 2D project

-

Jun 05, 2025

-

Version/s: 2022.3.61f1, 6000.1.6f1, 6000.2.0b5, 6000.3.0a1, 6000.4.0a1

Steps to reproduce: Import the attached package to 2D project Open Sample scene Actual results: The whole scene flickers due to the ... Read more

0
votes
Duplicate

[WebGL][IL2CPP] After the first Build every other WebGL Build for empty ...

WebGL

-

Feb 18, 2020

-

Version/s: 2019.2, 2019.2.20f1, 2019.3, 2020.1

How to reproduce:1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project2. Switch to WebGL platform and enable Development mo... Read more

0
votes
Won't Fix

One Input axis does not work after using Input.ResetInputAxes() while bo...

Input

-

Feb 22, 2019

-

Version/s: 2017.4.0f1, 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1130127-ResetInputAxesBug" project2. Open scene "SampleScene" and enter Play mode3. Hold... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.