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0
votes
Fixed

[WebGL + OSX] copy & paste for input broken

WebGL

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Jan 19, 2016

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Version/s: 5.4.0b2

-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro:--open and build attached project/sce... Read more

0
votes
Active

[Dashboard][Bug from Lyndon] [Diagnostics / Logs] CPU Frequency is missi...

-

Aug 13, 2025

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Version/s: 6000.2.6f1

source: [https://docs.google.com/document/d/1YdHtdZVbJT28jCBSXxvkBqahxtSo15--_E9FIrXnTBQ/edit?tab=t.0#heading=h.qu3mp25h5zhl] Diagno... Read more

0
votes
Fixed

Localized Asset Reference is missing in the Localize Texture component i...

Package: Localization

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Feb 01, 2020

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Version/s: 0.6.0

How to reproduce:1. Open the project "Localization_2019.3.1f1"2. Open the scene "SampleScene"3. Select the GameObject "RawImage" in ... Read more

0
votes
Fixed

[UWP] [IL2CPP] MSAL: Error trying to serialize the value to be written t...

Universal Windows Platform

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Jun 30, 2018

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Version/s: 2018.2.0b10

Steps to reproduce:1. Download attached project2. Build UWP project with IL2CPP backend.3. Edit Il2CPP file "\VS Solution\Il2CppOutp... Read more

0
votes
Fixed

[Android] Inconsistent performance between Mono and IL2CPP when using Bu...

Package: Burst

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Apr 30, 2021

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Version/s: 1.6.0-pre.2

How to reproduce:1. Open the attached project "BurstPerformanceTest.zip"2. Set Scripting Backend to Mono in Project Settings -> P... Read more

0
votes
Fixed

[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...

iOS

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Nov 14, 2016

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Version/s: 5.4.2p4

Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more

0
votes
Fixed

[particles] Wireframe view broken

Shuriken

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Jul 04, 2016

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Version/s:

The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more

0
votes
Duplicate

[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2018.4, 2019.3, 2020.1

To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more

1
votes
Fixed

Editor memory usage significantly increases while building when Resource...

Build Pipeline

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Jan 28, 2021

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Version/s: 2020.2.2f1, 2020.3, 2021.2

GBReproduction steps:1. Download and open the reproduction project from the provided link2. Open the Task Manager3. Build the projec... Read more

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