Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1114297
Regression
No
Timeline Animation flickers in Play Mode
Steps to reproduce:
1. Open original project "AnimationBugProj - Copy.zip"
2. Open up Sequencing -> Timeline
3. Select "ClimingDownLedge" GameObject from Hierarchy (Character -> Translater -> Timelines -> "ClimingDownLedge")
4. Enter Play mode
5. Drag Timeline Playhead around
Expected result: Smooth animation just like when not in play mode.
Actual result: When dragging slowly the character flickers between frames.
Reproduced in: 2018.3.7f1, 2019.1.0b4, 2019.2.0a6
Note: Only happens in Play mode
-
Resolution Note:
The resolution for this is to turn off FootIK on the timeline animation clips, which is available as an option on the clips in timeline as of 2018.3.5f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #1115652