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Fixed

Fixed in 2021.3.19f1, 2022.2.0b10, 2023.1.0a21

Votes

1

Found in

2021.3.0f1

2022.1.3f1

2022.2.0a13

2023.1.0a1

Issue ID

UUM-4165

Regression

Yes

PropertyField.BindProperty(SerializedProperty) fails to clear the previously bound property when a new one is bounded

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How to reproduce:
1. Open the attached project "PropFieldBug.zip"
2. Open "SampleScene" located in the Assets > Scenes folder
3. Click on the "Track3" GameObject in the Hierarchy window
4. Click on any id of the Path System Track component in the Inspector window
5. Check the Console window
6. Repeat steps 4 and 5 a few times

Expected result: PropertyField.RegisterValueChangeCallback() event is called once every time an id is pressed
Actual result: PropertyField.RegisterValueChangeCallback() is called incrementaly(+1) every time the id is pressed

Reproducible with: 2021.2.0a15, 2021.2.0b15, 2022.1.0a11
Not reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1, 2021.2.0a14

  1. Resolution Note (fix version 2023.1.0a21):

    Fixed in: 2023.1.0a21

  2. Resolution Note (fix version 2022.2.0b10):

    Fixed in: 2022.2.0b10

  3. Resolution Note (fix version 2021.3.19f1):

    Fix for 2021.3.X: PropertyField.BindProperty(SerializedProperty) fails to clear the previously bound property when a new one is bounded

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