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"Char" values are overwritten when selecting multiple GameObejcts
How to reproduce:1. Open the attached “Char Mixed Value Bug.zip“ project2. Open the “SampleScene“ Scene3. Select the “C“ GameObject ... Read more
Crash in FixedJoint2D when playing in Player
Reproduction steps:1. Open the user's attached project and make a build2. Press play Expected result: Player is playingActual result... Read more
Grid align unavailable from Grid Snapping dropdown menu when Tool Handle...
How to reproduce:1. Open any project2. Set the Tool Handle Rotation to Local3. Create any GameObject4. Move the GameObject so that t... Read more
Crash in m_IgnoredColliders during Collider:Deactivate
Steps to reproduce:1. Download and open project "778529-Mano.zip"2. Open scene "Scenes/main"3. Enter play mode4. Unity editor crashe... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Lightmap UV layouts are inconsistent when generating UVs
How to reproduce:1. Create a 3D project2. Download the “M_Rock_01_World.fbx” asset3. Drag & drop the downloaded asset to the “As... Read more
Animation Controller states cannot be selected when dragged past a certa...
To reproduce:1. Open a new project2. Create and open Animation Controller3. Drag any state up the grid4. Attempt dragging again Expe... Read more
Setting properties via MaterialPropertyBlock does not work, when a Tree ...
Reproduction steps:1. Open user's attached project "TreePropertyBlockTest.zip" and scene "TestScene"2. Enter Play Mode3. In Scene Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size