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[Linux] Infinite import loop when opening a project which contains asset...
Reproduction steps:1. Open the attached project "InfiniteImport" Expected result: The project is opened properlyActual result: The p... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
The search field has an additional icon that has no functionality
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps:1. Open the attached project "case_1218526-TextmeshProBug2.zip"2. Enter Play Mode3. Observe the Console window me... Read more
[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce:1. Download and open attached project "New Unity Project"2. Open Edit/Project Settings/Quality3. In Inspector set R... Read more
Editor can't switch to OpenGL/Vulkan when on a Virtual Machine
How to reproduce:1. Open any Unity project on a Virtual Machine2. Change graphics API to OpenGLES2/OpenGLES3/OpenGLCore/Vulkan Expec... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
Static GameObjects are not getting lit by Realtime Global Illumination w...
How to reproduce:1. Open the “IN_23444” project2. Press File → Build And Run (Android or WebGL)3. Observe the static GameObject in t... Read more
Sprites in the Sprite Editor are not sliced unless Apply/Revert buttons ...
How to reproduce:1. Open the attached project named "Case_1129036"2. Open the "First_Sprite" in the Sprite Editor3. Try to slice the... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
All about bugs
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