Search Issue Tracker
Third Party Issue
Votes
0
Found in
6000.0.7f1
Issue ID
UUM-74853
Regression
No
IMGUI code calling UI Toolkit code causes custom Inspectors to reset when switching between docked tabs
How to reproduce:
1. Open a scene
2. Open a custom Editor window
3. Dock the custom Editor in an area with an existing window (for example, the Inspector)
4. Open a different scene
5. Switch to a different docked tab, and then back to the custom Editor window
Expected result: The UI is rendered and does not lose any elements
Actual result: The UI loses all elements or fails to render
Reproducible with: 6000.0.7f1
Notes:
- Not reproduced by CQA due to not having a reproducible project
- The user did not provide information about the system and OS used to reproduce the issue
- The user is using the Odin Inspector and Serializer
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Resolution Note:
From the call stack, this appears to be an issue with the Odin inspector code, calling UI Toolkit from IMGUI code, which is not supported by Unity. Please reach out to the Odin team for support. There is no Unity project associated with this ticket, so unfortunately there is no way for us to reproduce or help with the issue.