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Lens Flare does not perform Occlusion with a certain Occlusion Offset va...
How to reproduce:1. Open project "Lens Flare Test.zip"2. Open "SampleScene" Scene and enter Play Mode3. In the Hierarchy window sele... Read more
Crash on MemorySnapshotOperation::SubmitData after creating a Player Mem...
Reproduction steps:1. Open user's attached project2. Go to Edit > Build Settings, build a Development Build and run it3. Go to Wi... Read more
URL links do not open in AoT/IL2CPP build when using Open URL node in Vi...
How to reproduce:1. Open the attached project "1356405.zip"2. In the Project window, open scene "SampleScene"3. In the menu bar, sel... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
[Usability] Context name is difficult to read in Inspector when Editor t...
Steps to reproduce:1. Create a new project2. Change Editor Theme to Light (Edit > Preferences… > General)3. Install Visual Eff... Read more
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more
RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode i...
How to reproduce: 1. Open the project “IN-105015_SingleCameraRequestConfigureInput”2. Open the “SampleScene.scene”3. Observe the Con... Read more
[TerrainTools] Painting Performance appears to regress with TerrainTools...
When painting with the TerrainTools package installed, a swipe action across a Terrain object will result in very clear gaps of cove... Read more
[Templates] The VR Template has OpenXR enabled by default in Project Set...
Steps to reproduce:1. Open the Unity Hub on a Linux/Mac system2. Click New Project3. Select (and install, if needed) the VR template... Read more
An extra C# event is shown when creating two C# events on two temporary ...
Steps to reproduce:1. Open the attached user project "MulticastDelegate.zip"2. Make sure to change the path of the automatic memory ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved