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Scripted Importer Serialized Members are null when reimporting all Assets
How to reproduce:1. Open the attached “IN-128216” project2. Right click the “test” Asset and select "Reimport"3. Take note of the co... Read more
Application.internetReachability returns incorrect value in builds
To reproduce:1. Open project2. Disable internet connection3. Build and run 'Test' scene4. Click button in built scene Expected: 'Not... Read more
[Windows] Sounds played with PlayScheduled don't have perfect stitching ...
If User plays the shifted sound twice in a row in play mode, using PlayScheduled, the second time and eventual further times will pr... Read more
Scene visibility toggles visible when entering Play Mode for TMP SubMesh...
How to reproduce:1. Open the user's attached project("BugProject.zip")2. Load "SampleScene"3. Make sure "Canvas" is toggled invisibl... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
Scene view Tool Handle transforms always reset to "Center" and "Global" ...
How to reproduce: Create and open a new project Open the Scene view Change the ‘Tool Handle Position' to “Pivot“ and 'Tool Handle Ro... Read more
A reference of a Prefab instance to its Prefab gets reset to the instanc...
Reproduction steps:1. Open the attached project 'PrefabReferenceBug'2. Open the 'SampleScene' Scene from the 'Scenes' folder3. Selec... Read more
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more
[Performance] Events sometimes takes longer to reach the OnUpdate code f...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/243 Sometimes an event takes longer to reach the ... Read more
Different behavior between UnityEditor and UTR observed when counting m_...
Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more
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