Search Issue Tracker
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input:#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_T... Read more
Errors in the console while inspecting Baked Lightmaps preview window du...
Steps to reproduce:1. Download and open the attached project2. Navigate to the Lighting Settings window and start a bake3. While the... Read more
Code runs slower when using a cached exception instance compared to crea...
How to reproduce:1. Open the “IN-102980“ project2. Open Window > General > Test Runner3. In Test Runner select “Player” and cl... Read more
[Particles] Unity crashes in a build when uploading non readable mesh da...
Repro steps:1. Open attached project2. File -> Build and Run3. Play the build Expected: Build runs and particles get emittedActua... Read more
In WebGL Player “Default Cursor” resets to system default cursor when le...
How to reproduce:1. Open the user’s attached “UI Tookit theme bug.zip” project2. Open the “SampleScene” Scene3. Switch to WebGL plat... Read more
[2D][Tilemap Extras] Tiles are rotated when painting with Random Brush
Reproduction steps:1. Open the attached project “TileMapBug”2. Open “Assets/Scenes/SampleScene” Scene3. Open Window → 2D → Tile Pale... Read more
TextureImporterInspector: "Mapping" popup text is empty
To reproduce:1. Open attached project2. In the project browser, select Art/Decal_Blood_013. In Import Settings, switch "Texture Shap... Read more
[HDRP] The pregenerated LightDefinition.cs.hlsl does not match the sourc...
Reproduction steps:1. Open the attached "HDRPblank" project2. In the Project window, search for the file "LightDefinition.cs.hlsl" i... Read more
When moving children off parent crash on SetTransformParentUndo
To reproduce issue follow the steps:1. Load this package into a blank projecthttps://www.dropbox.com/s/t1zuzrrvlbyoh0f/houseterrainc... Read more
[Android] App UI package default settings are applied incorrectly when t...
Reproduction steps:1. Create a new project2. Switch the Build Platform to Android/Android XR3. Using the Package Manager, install th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size