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62
votes
Fixed

Motion has hiccups/stutters on portable devices

Android

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Apr 01, 2014

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Version/s: 4.3.4f1

There are motion stutters in some time intervals, if you look closely. DUT: Google Nexus 4 with Android 4.4.2 HTC ONE with Androi... Read more

79
votes
Fixed

Camera with image effects throws error when certain game view aspect rat...

Camera

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Nov 12, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Create a camera with Clear Flags set to "Depth Only" or "Don't Clear" 2. Attach an image effect to the camera 3. Se... Read more

69
votes
Postponed

Excessive garbage generated when accessing a non existent component

Profiling

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Feb 10, 2014

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Version/s: 4.3.4f1

The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more

18
votes
Fixed

[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...

Android

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Nov 30, 2015

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Version/s: 5.2.3p1

All these methods return empty stacktraces in Android IL2CPP: --- UnityEngine.StackTraceUtility.ExtractStackTrace() --- System.Envir... Read more

12
votes
Not Reproducible

Assertion failed: Assertion failed on expression: 'modifications.empty()...

uGUI

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May 30, 2018

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Version/s: 2018.1.0f1

Repro steps: - open the project and a new scene - drag the prefab to the scene hierechy - notice the assertion This is a regression... Read more

11
votes
Active

Motion Vectors bleed through any Geometry when using URP Temporal Anti-A...

--

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Feb 09, 2024

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Version/s: 2022.3.19f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 6000.1.0a7, 7000.0.0a1

How to reproduce: 1. Open the “MotionVectorArtefacts.zip” project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe th... Read more

11
votes
Fixed

ECS RenderMeshSystemV2 has substantial amount of memory leak

Package: Entity Component System (ECS)

-

May 05, 2019

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Version/s: 0.0.12-preview.31

How to reproduce: 1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with la... Read more

89
votes
Fixed

Scrolling doesn't work with Apple Mighy Mouse A1152

CodeEditors

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Oct 02, 2013

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Version/s: 4.3.0b4

Steps to reproduce : - have an Apple Mighty Mouse A1152 connected - open a longer script in Mono Develop - try to scroll with the ... Read more

20
votes
Not Reproducible

Canvas stops rendering: d3d11: attempt to lock null vertex buffer when t...

uGUI

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Jan 27, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Open the attached project(Equilibrium of Divinity.zip) 2. Open the Assets/MainMenu.unity scene 3. Play the Sc... Read more

82
votes
Fixed

Cannot logout from Mac if MonoDevelop is open

CodeEditors

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Nov 20, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Have a MonoDevelop window open 2. Try restart/logout/shut down your Mac 3. Click trough any confirmation dialogs 4.... Read more

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