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Incorrect CSS style definition in WebGL build causes top part of build t...
Steps to reproduce:1. Build any project on WebGL2. Run the build3. Resize the window so that the build area doesn't fit vertically4.... Read more
[VFX] Weird graph connector glitches
Version tested: only trunk so far Steps to reproduce: 0) Start an empty HDRP project on affected Unity version 1) Import attached un... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce:1. Download and open attached project "OffscreenRenderIssue.zip"2. Open scene "test"3. Turn VR Mode on in player ... Read more
[Regression][HelpTab] 2 segment separator lines are rendered in Help con...
Steps to repro: 1. Open Unity;2. Create new project;3. Expand 'Help' context menu tab;4. Observe element's rendering inside the 'Hel... Read more
Unselected element in the Library section becomes lighter shade than the...
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Open newly created UI Document4. Select any eleme... Read more
Type.GetProperties() is not returning all properties in WebGL
1. Open attached project ("754006")2. Open "test" scene3. Play the scene4. Notice length of properties list printed out in the scene... Read more
[TextMeshPro] Some TMP UI Component properties do not show that they wer...
How to reproduce:1. Open the attached "1293801_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more
Unable to use undo/redo inside of UIElements Debugger when trying to go ...
To reproduce:1. Open up a user-attached project ("New Unity Project.zip")2. Go to Window -> UIElements -> Test3. Click the dra... Read more
Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...
How to reproduce:1. Open QA-supplied project2. Load scene "Main"3. Build for PC4. Run the build and wait until it crashes (experienc... Read more
Player/Editor crash on Transform::SetParent when playing scene
Steps to reproduce:1. Open attached project2. Open "level" scene3. Enter play modeResult: editor crashes on Transform::SetParent (se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject