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4
votes
Fixed

[Android] [GearVR] Application crashes with signal 11 (SIGSEGV) when ret...

Android

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Jan 09, 2017

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Version/s: 5.4.3p1

Steps to reproduce: 1) Download attached project ' CustomPlayerActivity.zip' and open in Unity2) Create .osig file for testing devic... Read more

0
votes
Fixed

[ShaderGraph] Need to handle numbers in scientific notation (ie 1e+10)

Package: Shader Graph

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Mar 07, 2019

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Version/s: 6.4.0

Large numbers in our float and int fields get converted to scientific notation and we splice that into the shader code without check... Read more

0
votes
By Design

Some letters are rendered differently when text is 1 or 2 pixels offset ...

UI

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Apr 02, 2016

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Version/s: 5.3.4p1

How to reproduce:1. Open that attached project2. Open Test scene3. Make sure that the Game View is using TextGlitch (669x509) as a s... Read more

0
votes
Fixed

Animator.velocity spikes when blending animations with different length ...

Animation

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Jan 20, 2016

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Version/s: 5.3.1p3

How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more

1
votes
By Design

Type.GetProperties() is not returning all properties in WebGL

IL2CPP

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Dec 14, 2015

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Version/s: 5.3.0f4

1. Open attached project ("754006")2. Open "test" scene3. Play the scene4. Notice length of properties list printed out in the scene... Read more

0
votes
Fixed

2D light is rendered in half in its Y-axis when two Sprite Shape objects...

2D

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Aug 30, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1274010"2. Open the SampleScene3. Move the camera until both SpriteShape a... Read more

0
votes
Fixed

Exception: "UnityLinker.exe did not run properly!" is thrown when a proj...

Deployment Management

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Oct 16, 2018

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Version/s: 2019.1.0a5

Exception: "UnityLinker.exe did not run properly!" is thrown when a project is built and run for WebGL, iOS and tvOS 1. Create a new... Read more

0
votes
Not Reproducible

[Improved Prefab] Brush is invisible while editing the terrain using Pre...

Terrain

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Jun 21, 2018

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Version/s: 2018.3.0a2

The brush is invisible while editing heightmap, textures, details, and trees the terrain using Prefab editor Step to Repro:1. Create... Read more

0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

0
votes
Fixed

Loading multiple scenes additively loads them in random order than as se...

Scene Hierarchy

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Mar 24, 2021

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Version/s: 2018.4, 2019.4, 2020.2.7f1, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Create a new project and import the attached custom package "Scenes.unitypackage"2. In the Project Window sele... Read more

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