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[iOS] Building with append doesn't work if project contains native plugins
To Reproduce: 1. Build the attached project. 2. Build it again with append. 3. Observe the "NullReferenceException: Object referenc... Read more
[iOS] [Metal] Graphics memory is not released when switching between scenes
Steps to reproduce: 1. Open user's attached project in "case_1293458-VulkanUnableToUnloadGraphicsMemory.zip" 2. Enable development b... Read more
[Metal] Specific water and fog effects are rendered incorrectly on Radeo...
To reproduce: 1. Open repro project(link in edit) 2. Open 'DemoSceneWater' scene 3. Play scene 4. In game view enable 'Snow' and set... Read more
Crash on keywords::LocalKeywordState::ResetWithSpace when opening a spec...
Reproduction steps: 1. Open the attached project “CrashRepro“ Expected result: Project opens Actual result: Editor crashes R... Read more
[Big Sur][Metal] Warnings are thrown endlessly when creating a new HDRP ...
Reproduction steps: 1. Create a new HDRP project 2. Observe the console Expected result: Console is clean Actual result: Console is... Read more
Unity does not render UI images into RenderTextures
How to reproduce: 1. Open attached project 2. Open scene bug_example.unity 3. Play the scene - A checkmark should show up on scree... Read more
Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1
How to reproduce: 1. Build & Run the attached project 2. See that the value shown in UI text in the middle of the screen is incorrec... Read more
Unified settings window doesn't have a button to check out settings files
Steps to reproduce: 1. Set up perforce 2. Create new project in workspace and submit it to server 3. Open Settings window 4. Open T... Read more
A warning dialog is shown behind the splash screen when an older project...
How to reproduce: 1. Open the attached project 2. Observe the warning dialog Expected result: A warning dialog is shown on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files