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15
votes
Active

Realtime shadows cast on terrain from directional light do not fade prop...

Shadows/Lights

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Apr 20, 2015

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Version: 5.0.1f1

Reproduction steps: 1. Open the attached project "DefferedShadowPopping" 2. Open the scene "Main" 3. Camera in the scene is set to d... Read more

33
votes
Active

Static batching ignores scene that is loaded with LoadScene()

Rendering - Other

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Apr 02, 2015

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Version: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

33
votes
Active

[OpenGLES2] Baked GI doesn't work on gles2 anymore

Mobile Rendering

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Apr 03, 2015

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Version: 5.0.1f1

To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum thread) 3. Notice there is no lightin... Read more

29
votes
Active

[IL2CPP] AudioMixer.FindMatchingGroups returns null

iOS

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Mar 22, 2015

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Version: 5.0.0p2

To Reproduce: 1. Open the attached project (turn on text serialization in p2, before importing to trunk). 2. Deploy with IL2CPP. 3.... Read more

18
votes
Active

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version: 5.0.0f4

To reproduce: 1. Open attached project 2. Open scene Standard 3. Bake lightmaps 4. Capture lightmap info and enable apply dat 5. Cre... Read more

43
votes
Active

[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll

WP8.1

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Mar 03, 2015

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Version: 5.0.0f4

Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more

25
votes
Active

Cursor flickering in editor while playtesting if cursor.visible = false ...

Editor - Other

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Mar 05, 2015

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Version: 5.0.0f4

Reproduction steps: 1. Open user submitted project "Test Cursor Locking" 2. Add user script "ScreenLockCursor.cs" to any object in t... Read more

36
votes
Active

Objects lit by light probes appear brighter than static objects with sam...

Global Illumination

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Feb 13, 2015

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Version: 5.0.0f1

Reproduction steps: 1. Open the attached project "case_672202" 2. Open Scene2 and wait for the the lighting to be built 3. Notice t... Read more

93
votes
Active

[Geomerics] Stuck at clustering jobs when baking lightmaps.

Global Illumination

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Jan 13, 2015

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Version: 5.0.0b19

-e: attached project never finishes baking -repro: --open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/... Read more

43
votes
Active

UnityEngine.UI.dll is in timestamps but is not known in guidmapper...

UI

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Jan 29, 2015

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Version: 4.6.2f1

Error message shown on first open of attached project: Asset 'C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISys... Read more

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