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18
votes
Active

MD freezes after opening 'Attach to Process' window on OSX

MonoDevelop

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Jan 14, 2015

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Version: 4.6.1f1

To Reproduce: 1. Open Unity Editor and any script in builtin MD. 2. Click'Run -> Attach to process' 3. Wait for 2-3 seconds. 4. Not... Read more

14
votes
Active

[Input] When resizing window, Input.mousePosition will be clamped by the...

Input

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Jan 12, 2015

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Version: 5.0.0b19

Steps to reproduce this issue: 1. Open the attached project 2. Open Default scene 3. It displays the position of the mouse on the s... Read more

20
votes
Active

Android crash: Fatal signal 11 (SIGSEGV) on some devices

Android

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Dec 11, 2014

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Version: 4.6.0f3

On a small number of Android devices app crashes having exhibited very strange behaviour. The behaviour can vary but the result is (... Read more

36
votes
Active

UI: Nested masks behave incorrectly

UI

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Sep 29, 2014

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Version: 4.6.0b17

To reproduce this bug: 1. Open the attached project 2. Open 'MaskingBug' scene 3. It has 3 images with Masks as children of one ano... Read more

23
votes
Active

Regression: Nvidia ShadowPlay does not record gameplay on 4.5.x

Deployment Management

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Oct 20, 2014

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Version: 4.5.5p1

To reproduce this bug: 1. Download NVIDIA GeForce Experience from: http://www.geforce.com/geforce-experience/download 2. Open GeFor... Read more

18
votes
Active

m_TransformInfo.localAABB.IsValid when reimporting the example project.

UI

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Oct 21, 2014

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Version: 4.6.0b21

Steps to reproduce : - import the UI example project - reimport all and notice the errors IsFinite(outDistanceAlongView) UnityEdit... Read more

20
votes
Active

Unity fails to render correctly using -force-opengl on Windows Standalon...

Rendering - Other

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Oct 13, 2014

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Version: 4.6.0b20

To reproduce: 1) Create new project 2) Add a cube and a directional light 3) Build this scene on Windows Standalone x86 4) Run the b... Read more

49
votes
Active

Terrain tree culling performance regression

Terrain

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Mar 08, 2014

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Version: 4.3.4f1

To reproduce: 1. Download project from case 597792 2. Open it on 4.1.5f1 3. Enter play mode 4. Note performance in profiler 5. Open ... Read more

54
votes
Active

Excessive garbage generated when accessing a non existent component

Profiling

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Feb 10, 2014

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Version: 4.3.4f1

The project consists of two scenes: 1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() ... Read more

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