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46
votes
Active

Button position is wrong on fullscreen player which aspect ratio is diff...

UI

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Jun 13, 2015

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Version: 5.0.2f1

Steps to reproduce: 1. Open attached project's scene "BrokenButton". 2. Check how button is highlighted. 3. Build and run project. 4... Read more

34
votes
Active

NullReferenceException in Editor: Texture Import Changes cannot be applied

Asset Import

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Jun 17, 2015

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Version: 5.1.0f3

How to reproduce: 1. Open attached project 2. Modify the import settings of CloudParticle.png - Try changing the format, for examp... Read more

63
votes
Active

[SceneView] UI no longer renders in the Scene view

UI

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May 08, 2015

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Version: 5.0.1p4

Steps to reproduce: 1. Open the attached package (TestUI.unitypackage) 2. Open 'GateComplete' scene (Assets/Scenes/UI/Screens/GateC... Read more

69
votes
Active

[IL2CPP] Application crashes if object with running animation is destroyed

iOS

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May 01, 2015

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Version: 5.0.1p3

1. Open attached project 2. Build to iOS IL2CPP 3. Project will crash on device after few seconds Note: mono does not have this issue Read more

14
votes
Won't Fix

[Android] Several unnecessary permissions are added to app manifest

Android

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Jun 23, 2015

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Version: 5.1.1f1

In Unity 5.1, the following permissions are added to AndroidManifest.xml even when these permissions are not required for the app. ... Read more

77
votes
Active

[Shaders] Missing fallback from Directional to NonDirectional mode with ...

Global Illumination

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Apr 03, 2015

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Version: 5.0.1f1

WORKAROUND: Use non-directional mode To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum... Read more

88
votes
Active

[Batching] Static batching ignores scene loaded with LoadLevel(); regres...

Graphics - General

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Apr 02, 2015

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Version: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

37
votes
Active

Realtime shadows cast on terrain from directional light do not fade prop...

Shadows/Lights

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Apr 20, 2015

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Version: 5.0.1f1

Reproduction steps: 1. Open the attached project "DefferedShadowPopping" 2. Open the scene "Main" 3. Camera in the scene is set to d... Read more

40
votes
Duplicate

Black Spots on Baked Lightmaps

Global Illumination

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Apr 11, 2015

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Version: 5.0.1f1

Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more

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