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19
votes
Fixed

[SceneView] UI no longer renders in the Scene view

UI

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May 08, 2015

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Version: 5.0.1p4

Steps to reproduce: 1. Open the attached package (TestUI.unitypackage) 2. Open 'GateComplete' scene (Assets/Scenes/UI/Screens/GateC... Read more

27
votes
Active

[IL2CPP] Application crashes if object with running animation is destroyed

iOS

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May 01, 2015

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Version: 5.0.1p3

1. Open attached project 2. Build to iOS IL2CPP 3. Project will crash on device after few seconds Note: mono does not have this issue Read more

28
votes
Active

Realtime shadows cast on terrain from directional light do not fade prop...

Shadows/Lights

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Apr 20, 2015

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Version: 5.0.1f1

Reproduction steps: 1. Open the attached project "DefferedShadowPopping" 2. Open the scene "Main" 3. Camera in the scene is set to d... Read more

49
votes
Active

[OpenGLES2] Baked GI doesn't work on gles2 anymore

Mobile Rendering

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Apr 03, 2015

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Version: 5.0.1f1

To reproduce: 1. Open attached project 2. Build and run to iOS (same on Android based on forum thread) 3. Notice there is no lightin... Read more

48
votes
Active

[StaticBatching] Static batching ignores scene loaded with LoadLevel()

Rendering - Other

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Apr 02, 2015

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Version: 5.0.1f1

To reproduce the bug please follow the steps 1. Open "StaticBatchingBug" project 2. Open "StaticBatchingTest" scene 3. Play scene "S... Read more

40
votes
Active

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version: 5.0.0f4

To reproduce: 1. Open attached project 2. Open scene Standard 3. Bake lightmaps 4. Capture lightmap info and enable apply dat 5. Cre... Read more

19
votes
Active
25
votes
Fixed

The lack of vertex attributes causes a crash on dynamic batching

Mobile Rendering

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Mar 26, 2015

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Version: 5.0.0p2

Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0). - Dynamic Batching is enabled. -... Read more

31
votes
Fixed

[IL2CPP] AudioMixer.FindMatchingGroups returns null

iOS

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Mar 22, 2015

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Version: 5.0.0p2

To Reproduce: 1. Open the attached project (turn on text serialization in p2, before importing to trunk). 2. Deploy with IL2CPP. 3.... Read more

42
votes
Fixed

Baked lighting in 5.0 broken or significantly different from 4.6

Global Illumination

-

Mar 10, 2015

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Version: 5.0.0f4

Baked lighting in 5.0 broken or significantly different from 4.6 Read more

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