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Not Reproducible

Votes

2

Found in [Package]

7.1.6

Issue ID

1301965

Regression

No

[Big Sur][Metal] Warnings are thrown endlessly when creating a new HDRP project after shader compilation

Package: Scriptable Render Pipeline HD

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Reproduction steps:
1. Create a new HDRP project
2. Observe the console

Expected result: Console is clean
Actual result: Console is being flooded with warnings

Warning: Metal: Fragment shader missing buffer binding at index 5 (g_vLightListGlobal / HDRP/Lit)

Reproducible with: 7.1.6, 7.3.1, 7.5.2, 10.2.2, 11.0 (2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3)
Not reproducible with: 4.2.0-preview, 4.10.0-preview, 6.5.2-preview, 7.0.0, 7.1.5 (2018.4.30f1)

Comments (2)

  1. YOSHIDA-Shinya

    Jul 26, 2021 10:18

    I see the exact same warnings when I activate GameView without enabling scene lighting.
    Not randomly here. The warnings show up every time I launch the editor with the setting above and stop just after scene lighting is enabled.
    MacBook Pro 16-inch, 2019
    macOS Big Sur 11.4
    Unity 2020.3.13f1

  2. Wyldfire42

    Feb 22, 2021 22:59

    I see this regularly, but randomly. Most recently on Unity 2020.2.5f1, HDRP 10.3.1. Though it's happened intermittently on several earlier versions too.

    Things like editing an Avatar config seem to provoke it, but not always. Once it's started happening though it tends to continue flooding the log until I quit/restart the editor.

    But I've gone more than a week without seeing it at all too on the same build.

    Once it happens I get visual artifacts, like the model being rendered as a black void.

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