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[UWP] Virtual object accuracy tracking loss on HL1 and HL2
How to reproduce: 1. Open the attached "Submission.zip" project 2. Build to UWP 3. Open built solution in Visual Studio 4. Start Deb... Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps: 1. Open user attached project 2. Open scene "Bug Repro Scene" 3. Open the Timeline Window 4. Select GameObject "Timelin... Read more
[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...
-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more
Editor scripts with EditorGUI.EnumPopup() make multiple-gameObject-selec...
To reproduce: 1. Open attached project 2. Look in the project and see that test1 has Letter A and test2 has Letter B. 3. Multi-selec... Read more
[macOS] Unity opens up on primary monitor when moved and maximized on se...
While using a dual monitor setup, unity opens up on the primary monitor when moved and maximized on the secondary monitor or vice ve... Read more
[FBX Exporter] Reset functionality is not working for "ExportModelSettin...
Reset functionality is not working for "ExportModelSettings" Preset, refer the attached video Steps to reproduce: 1) Create a new p... Read more
[Linux Player] Input.GetKey() changes values while key is pressed
Steps to reproduce: 1. Download the attached project 2. Build and run to Linux Standalone 3. Hold the right arrow key Expected beha... Read more
UI components reference isn't restored after Redo
Steps to reproduce: 1. Open attached project ("ReferenceBug") 2. Open "TestWindow.cs" and notice that components to Game Object are... Read more
[IAP] Multiple same Assemblies error is thrown when upgrading IAP packag...
Reproduction steps: 1. Open the attached project "Repo.zip" 2. Open the project in Safe Mode and observe the errors Expected result... Read more
[macOS]Selecting a GameObject that uses a Standard shader produces a Met...
How to reproduce: 1. Create a new Unity project 2. Create any GameObject that uses a Standard Shader (a Cube, for example) 3. Check ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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