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Votes

0

Found in

6000.0.0f1

Issue ID

UUM-71334

Regression

No

[HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value

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*Steps to reproduce:*

1. Open the attached project named "STP_Text_Issue"

2. Open the Repro Scene

3. Observe the Game View

*Actual results:* Text is rendered with artefacts when the resolution scale is set as a float value

*Expected results:* Text is rendered without artefacts regardless of resolution scaling

*Reproducible with versions:* 2023.3.0a18, 6000.0.0f1

*Can’t test with versions:* 2021.3.38f1, 2022.3.28f1, 2023.2.20f1, 2023.3.0a17 (STP was not available)

 

*Reproducible with Graphics APIs:* DX12, Vulkan, Metal

*Tested on (OS):* Windows 11, macOS 14.4.1

*Notes:*
* The issue also occurs when the "Force Screen Percentage" option is disabled and scaling is done dynamically
* The repro project is using the Forced Screen Percentage set to 75.1. If this value is changed to 75 - the text rendered as expected

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