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Custom Visual Scripting Units disappear when regenerating Units
How to reproduce: 1. Open the project "1355911.zip" found in the Google Drive 2. Select the "GameObject" object in the Hierarchy 3.... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
[HDRP][UNet] RenderTexture not visible and "Thread group size must be ab...
How to reproduce (Host): 1. Open the user's attached "Command.zip" project (Host) 2. Comment out the "rendertexture.Release()" line ... Read more
Unity IAP Facebook store implementation library conflicts with NuGets Fa...
Step to reproduce: 1. Create a new Unity project 2. Enable IAP and import IAP plugin 3. Import 'Facebook.dll' attached OR download F... Read more
TagManager does not let to set the size of Layers.
Steps to reproduce: 1. Open attached project or create a new one. 2. Go to Edit->Project Settings -> Tags and Layers 3. In upper cor... Read more
Application.logMessageReceived gives an empty stack trace in release builds
Reproduction steps: 1) Open attached project 2) Make sure Development Build is not selected 3) Build for Android or OSX or iOS 4) Ru... Read more
Input doesn't reset to default values after disconecting gamepad
Steps to reproduce: 1. Download the attached project and open "debug" scene 2. Connect gamepad 3. Press trigger (or any other button... Read more
"Multiple Input Managers are Loaded of type" errors when building a proj...
If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project 2. Switch to iOS 3. Build to different folder than project like documents 4. Try to append Note: Appending so... Read more
[iOS] [NetCode] "Unity.NetCode.GhostSendSystem wants to execute in..." e...
Reproduction steps: 1. Open customer's attached project in "MPDepthDyadic_Project.zip" 2. Build for iOS and deploy the Application t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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