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Unable to enter Play Mode and Console is constantly throwing NullReferen...
How to reproduce: 1. Download and open attached "NavMesh_Bug2" project 2. Change Layout of Editor 3. Observe Console and enter Play ... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more
[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce: 1. Open attached project 2. Make sure OpenGLES2 is set as the only Graphics API in Player settings 3. Build and ... Read more
[Windows] Menu Item entries are limited to 1000
How to reproduce: 1. Open the attached 'project-1219404.zip' project 2. In the Editor select 'Menu' and scroll to the end Expected ... Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce: 1. Open attached project 2. Build and run win standalone 3. Uncheck windowed 4. Select non-native (smaller) resolution... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce: 1. Build attached project 2. Notice exception in console Read more
[iOS] Screen.dpi returns wrong value for iPhone 12
Reproduction steps: 1. Open the attached project in "case_1187030-Case720505.zip" 2. Build and Deploy the project to an iPhone 12 3.... Read more
Crash in strlen when trying to Select Dependencies or Export Package usi...
To reproduce: 1. Open users attached project "InfiniteLoop.zip" 2. Select "libbass_fx.a" file and right-click on it 3. Select "Selec... Read more
[Android] Preserve Framebuffer Alpha overwrittes Android theme
Steps to reproduce: 1. Open user attached project 2. Export the project open on Android Studio and inspect the AndroidManifest.xml f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset