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UnityEvent drawer does not handle generic event parameters correctly whe...
How to reproduce: 1. Open tester-attached project (case_1191206-UnityEventIssue-Updated) 2. Select the 'Base' GameObject 3. See that... Read more
Input System duplicates input when using separate windows
Reproduction steps: # Open the user’s attached project # Open Scenes folder in the Project window # Select all three scenes in ... Read more
[Quest][XR] Dragging a ScrollRect makes it disappear and set NaN values
Reproduction steps: 1. Open the attached user's project "VR.zip" 2. Build for Quest 1/2 3. Use the controller to grab, move and let ... Read more
Node drop-down opens at a different location on-screen than the Node is ...
How to reproduce: 1. Create a new project 2. In the Project window, click the right mouse button > Create > Bolt / Visual Scripting ... Read more
uGUI package has unenforced IMGUI dependencies that cause console errors
Reproduction steps: 1. Open attached project "TestManifest.zip" 2. Observe Console window Expected result: No errors Actual result:... Read more
UGUI Components receive MouseOver events when the Player is in Windowed ...
How to reproduce: 1. Open the attached project (1250718.zip) 2. Press Ctrl+B on the keyboard and select a build path 3. Once the bui... Read more
Warning appears when Scrollbar Navigation is set to Vertical and Directi...
How to reproduce: 1. Open attached Unity project 2. Load scene "SceneWithNewEventSystem" 3. Select Canvas->Bkg->ScrollView -> Scroll... Read more
[2D] Unable to use UI components when the Unity UI package is removed an...
UI components like Text, Image, etc are not usable when Unity UI package is removed and added again in the package manager, refer th... Read more
Ctrl+Insert (copy) and Shift+Insert (paste) shortcuts do not work with t...
How to reproduce: 1. Open attached project (1226349.zip) 2. Enter Play Mode 3. In the Game window, there should be an Input Field, s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode