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Shader compile error caused by parameters of SAMPLE_TEXTURECUBE_SHADOW o...
To reproduce:1. Open attached project "TestSRPBug.zip (2.2 MB)"2. Select test1.shader asset3. In the inspector window observe "undec... Read more
VolumeComponentEditor.cs script changes the order of the parameters when...
Reproduction steps:1. Open the user's attached project "VolumeComponentEditorTest.zip"2. In the Project window go to the Assets fold... Read more
Procedurally generated normals shade the mesh's material in two pieces/a...
How to reproduce:1. Open attached project "TestNormal20194.zip" and scene "TestNormal"2. In Scene view, observe the Quad from differ... Read more
[SRP Batcher] Objects with changed texture are batched incorrectly when ...
How to reproduce:1. Open SampleScene from the attached project2. Start Play mode3. In Game window look around using mouse4. Inspect ... Read more
Prefabs editing does not render when PPS Volume script is used with camera
If the camera in your scene has a PPS Volume script attached, any prefab opened for editing will not render in the scene view. Steps... Read more
[MacOS] CommandBuffer.ClearRenderTarget ignores the depth parameter when...
How to reproduce:1. Open attached project "project_728572 2.zip" and scene "SampleScene"2. Observe Scene view Expected result: in th... Read more
[Core RP Library] The Volume.cs script does not have an icon when the HD...
How to reproduce:1. Create a new URP project2. In the Project Hierarchy go to Packages > Core RP Library > Runtime > Volume... Read more
[SRP] Using PreviewRenderUtility.Render() renders game object in magenta
Steps to reproduce:1. Download attached project2. From Toolbar open My custom Tools -> PreviewRenderUtility Test3. In the newly o... Read more
RenderPipelineManager.currentPipeline returns null when asset is assigned
1) Open a new project2) Create an HDRP asset and assign it to the pipeline(Edit->Project Settings-> Graphics)3) Add attached s... Read more
MaterialDescription Material Creation Mode causes materials to have SRP ...
How to reproduce:1. Download the tester-attached fbx model2. Create a new Unity project3. Import the URP package(but don't set it as... Read more
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