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Reproduction steps: 1. Open "1202538" project 2. Build & Run for Android 3. Notice the FPS in the top left corner of the screen 4. T... Read more
How to reproduce: 1. Open case1152584 repro project 2. Open Scenes/SampleScene Scene 3. In the Hierarchy select the PostProcessVolum... Read more
How to reproduce: 1. Open the 1150006-ReproProject Project 2. Open the Scenes/SampleScene Scene 3. Enter the Play Mode Expected Res... Read more
How to reproduce: 1) Create a new project. 2) Enable VR. 3) Install the Post Processing package 4) Setup post processing in the scen... Read more
How to reproduce: 1. Open attached "OneEyeRenderOnly" project and "SampleScene" 2. Observe that Main Camera has Post Processing laye... Read more
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Vulkan 3) Build and Run proj... Read more
To reproduce: 1. Open project 2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS ... Read more
If you have the PostProcessing package installed and open the Editor Preferences window or the Project Settings window, the followin... Read more
Reproduction steps: 1. Open "PostProcessingBug-OpenGL.zip" project 2. Build Player 3. Launch Player Expected Result: Ambient Occlu... Read more
ArgumentNullException error spams console when the package is removed and installed again, while "Post Process Layer" component was ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'
- Asset path and filename is missing when warning about self-intersecting polygon is thrown