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Active

Votes

12

Found in

2018.3.14f1

2019.1.0a11

2019.2.0a1

2019.3.0a1

Issue ID

1150006

Regression

Yes

[VR]Ambient Occlusion effect moves when moving HMD and using Multi Scale Volumetric Obscurance

VR

-

How to reproduce:
1. Open the 1150006-ReproProject Project
2. Open the Scenes/SampleScene Scene
3. Enter the Play Mode

Expected Result: Ambient Occlusion effect stays in the same place
Actual Result: Ambient Occlusion effect moves when moving the HMD

Reproducible with 2019.1.0a11, 2019.1.2f1, 2019.2.0b2, 2019.3.0a2
Not Reproducible with 2018.3.14f1, 2018.4.0f1

Note1: This issue appears to be related to the Unity Editor version and not the Post Processing package version
Note2: Could not test on earlier 2019.1 than 2019.1.0a11 versions because of compile errors
Note3: Scalable Ambient Obscurance is not affected

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    This bug seems to affect TAA in VR as well, as was reported on the official GitHub repo:

    https://github.com/Unity-Technologies/PostProcessing/issues/792

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