Search Issue Tracker
Active
Votes
0
Found in [Package]
3.4.0
Issue ID
PPB-65
Regression
No
[Post Processing] UpdateDepthTexture task persists even after disabling post-processing
Steps to reproduce:
1. Open the “UpdateDepthTextureBug” project
2. Open the “Assets/Bug Reports Folder/Scenes/SampleScene” scene
3. In the Hierarchy windows select “Post processing volume” GameObject
4. In the Inspector window disable the Motion Blur property of the Post-process Volume component
5. Enable Stats in the Game view
6. Enter Play Mode
7. Observe the “Tris” and “Verts” values in the Statistics window
8. Enable the Motion Blur property
9. Observe the “Tris” and “Verts” values in the Statistics window
10. Disable the Motion Blur property
Expected result: The “Tris” and “Verts” values revert to like it was before enabling Motion Blur
Actual result: The “Tris” and “Verts” values stay the same
Reproducible with: 2.2.1, 3.3.0, (2021.3.40f1), 3.4.0 (2021.3.40f1, 2023.3.30f1, 6000.0.10f1)
Testing environment: macOS Sonoma 14.3.1 (Intel)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases with the same Order in Layer ignore Z position for render order when sharing parent Canvas
- ShaderGraph Material subasset loses texture reference when reimporting all assets while using a scripted importer
- Values changed on a prefab are not retained when entering Play Mode
- Shadow Caster 2D shadows partially disappear in specific spots when used with Composite Collider 2D in the Game view
- Hierarchy and Library parts in UI Builder are inaccessible when UI Builder window is resized and these elements no longer fit in the window
Add comment