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BehaviorProjectSettings saves file path instead of folder path
*Steps to reproduce:* 1. From a behavior graph blackboard, create a new Enum using the wizard 2. Go to Project Settings > Behavior... Read more
Editing BehaviorGraphAgent variable at runtime will impact all the agent...
Reported here: https://discussions.unity.com/t/multiple-subgraph-instances-make-it-difficult-for-me-to-pass-variables-between-graph-... Read more
Edit definition removes the "Action" word from custom action script
Reproduction steps: 1. Create a new 3D project 2. Create and open a new Behavior Graph (Create/Behavior/Behavior Graph) 3. Create... Read more
Creating an Action node which name ends with Action creates ActionAction...
*Steps to reproduce:* 1. Open the create new action node wizard. 2. Name the new node something which ends with Action, for ex... Read more
Can't open a subgraph from a node
*Steps to reproduce:* 1. Create a subgraph node and add a subgraph to it. *Actual results:* There is no way to open t... Read more
Placeholder nodes overwrite nodes inside the graph and don't revert back
*Steps to reproduce:* 1. Create a graph with custom nodes. 2. Delete the custom nodes back cs files. Wait for domain reload ... Read more
[build only] Behavior event channels not initialized when start node is run
Original thread: https://discussions.unity.com/t/behavior-event-channels-not-initialized-when-start-node-is-run-build-only/1556967 ... Read more
Setting enum values in blackboard not respecting assigned values.
*Steps to reproduce:* 1. In a behavior graph create a new enum via the blackboard menu. Create a few fields but assign bi... Read more
When debugging an agent, the first click to select and agent fails.
*Steps to reproduce:* 1. Click on the debug button. 2. Select an agent. 3. See that the graph debugging is not updating unt... Read more
Shift+Space in Behavior doesn't maximize the window when docked.
*Steps to reproduce:* 1. Open a project with Behavior package (add it if needed, com.unity.behavior) 2. Open a Behavior Graph ... Read more
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