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[iOS] ATT pop-up doesn't show up when custom ATT pop-up localization is ...
How to reproduce:1. Open the attached “IN-124252” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
Expanded LocalizedString doesn't end with EndHeaderFoldoutGroup and erro...
How to reproduce it:1. Open the attached project "1309068.zip"2. Load the "SampleScene" Scene3. Select a "GameObject" in the Hierarc... Read more
The LocalizedString values are changed when reordering a list of items c...
How to reproduce:1. Open the user's attached project2. Open 'SceneBugToo' ('Assets' > 'Bug' > 'SceneBugToo')3. In the Hierarch... Read more
Editor UI is broken when editing a smart string and ThrowExceptions erro...
!image-2020-10-05-10-30-07-490.png|thumbnail! 1 ) Open attached project2 ) Open Scene `Bug`3 )Select `Text 1`. Click Preview, notice... Read more
[IMGUI] Background tasks become not responding after importing/exporting...
How to reproduce:1. Open the attached project "Test Loc.zip"2. At the menu bar click Window > Asset Management > Localization ... Read more
[Localization] Part of a String Table doesn't get pushed when using Goog...
How to reproduce:1. Open the attached "LocalizationGoogleSheets repro" project2. Select "Google Sheets Service.asset" Asset from Ass... Read more
Error is thrown when trying to load a Table that no longer exists
Steps to repro:1. Download the attached project2. Build Adressables and build Player in Development mode3. Observe the errors in Con... Read more
Changing the LocalizedString on a Text Component does not update the tex...
How to reproduce:1. Open the attached project (case-1234125.zip)2. Open the SampleScene3. Enter the Play Mode4. Click on "Button1" a... Read more
Project settings Localization window breaks when fields are expanded.
Link to Fogbugz case:https://fogbugz.unity3d.com/f/cases/1254070/ How to reproduce:1. Open the attached project2. Open the Localizat... Read more
Preloading Sprite Asset is incorrectly loaded as Texture
When we have localized Sprites in the Asset Table and Preloading is enabled, they will be loaded as Textures which results in errors... Read more
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