Search Issue Tracker
Fixed
Fixed in 1.5.4
Votes
2
Found in [Package]
1.5.2
Issue ID
LOC-1159
Regression
No
Addressable Asset is unloaded from memory when Localization Table entry reference is changed
How to reproduce:
1. Open the attached “IN-84729“ project
2. Open the “SampleScene“
3. Enter Play mode
4. Observe the Game View and note how the "AssetTable entry1 Displayer" GameObject appears
5. Exit Play mode
6. Open the Localization Tables tab (Window > Asset Management > Localization Tables)
7. Change the reference in the “entry2” field by dragging and dropping on it the “Asset2” Asset from the Project window
8. Enter Play mode
9. Observe the Console window
Expected result: No errors are thrown and the asset is visibly referenced in the Game view
Actual result: Asset is not referenced and "OperationException: ..." errors are thrown
Reproducible in: 1.4.5 (2021.3.44f1), 1.5.2 (2021.3.44f1, 2022.3.48f1, 6000.0.21f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note:
The first line of the error reads:
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=987db1ea3fbc6344a907e392aa0f7efc[Asset1_0]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment