Search Issue Tracker
Fixed
Fixed in 1.5.3
Votes
0
Found in [Package]
1.5.2
Issue ID
LOC-1148
Regression
No
Child GameObject Transform values with tracked changes are incorrectly modified when switching Active Locale
Reproduction steps:
1. Open the attached "GO-Localizer.zip" project
2. Select "GameObject" from the Hierarchy
3. Modify any of the Position values so that it is not at (0,0,0)
4. Open Localization Scene Controls Window (Window -> Asset Management)
5. Repeatedly switch Active Locale between English and German
6. In the Scene view observe Cube GameObject position
Expected result: Position values do not change
Actual result: Position values change unexpectedly, modifying values which were not manipulated
Reproducible with: 1.4.2 (2021.3.43f1, 2022.3.45f1), 1.5.2 (2021.3.43f1, 2022.3.45f1, 6000.0.18f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce if the parent GameObject is at the origin of the Scene
- Undoing the changes causes further complications, as Undo reverts the locale change, which causes additional Transform changes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment