Search Issue Tracker
Soft Shadows are not working on Meta Quest 2 when ARCore is in the project
How to reproduce: 1. Open the attached project "Shadow test.zip" 2. Build And Run the project on Meta Quest 2 Expected results:... Read more
[AR][Android] ARfoundation noticeable tracking lag on Android devices
Steps to reproduce: 1. Open user attached project 2. Build & Run to a mobile device 3. Tap and place about 30 objects 4. Shake the d... Read more
[XR][Android] Crash on Android 14 due to ARCore package not specifying o...
Reproduction steps: 1. Open the attached project “ARProject” 2. Ensure that Target API Level is set to API Level 34 at (menu: Edi... Read more
AR Camera does not work with Video Player on ARCore
Copied from https://github.com/Unity-Technologies/arfoundation-samples/issues/7 " I tried out AR Foundation a little by placing a p... Read more
Texture errors are logged in the Development Console when Graphics API i...
Reproduction steps: 1. Open the attached “AR Mobile Template“ project 2. In the Build Settings, enable Development Build option 3... Read more
"No valid input image found." is thrown when building the Project
How to reproduce: 1. Open the attached project "Tanks.zip" 2. Build the project for Android Expected results: No errors are thr... Read more
[Android] [ARCore] Errors "No active ARCoreCameraSubsystem is available ...
How to reproduce: 1. Open the “ReproProject_AR.zip“ project 2. Open the “ReproScene“ 3. Build for Android 4. Install the APK on... Read more
[Android] [Google Tensor] Flickering, Graphical Artifacts and a black sc...
How to reproduce: 1. Open the attached “IN-87533.zip” Project 2. Switch the Target Platform to Android and Build and Run the Proje... Read more
[Android] Face Tracking no longer works when a device has a low Frame Rate
How to reproduce: 1. Open the user-attached “arfoundation-samples-main.zip” Project 2. Build and Run the Project 3. In the Player... Read more
Google ARCore error isn't fixed when pressing the fix button in Project ...
Reproduction steps: 1. Open user attached project "My project.zip" 2. Open Edit > Project Settings > Project Validation 3. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab