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ShaderGraphs get checked out in Perforce every time they get reimported
Reproduction steps: 1. Create a new HDRP 3D project 2. Create an HDRP Lit Shadergraph asset 3. Enable Perforce in the Project Settin... Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce: 1. Open the attached project "IconsPlasctic" 2. Observe the Project window Expected result: Plastic SCM icons on ... Read more
A new asset becomes untracked in Perforce when 'StartAssetEditing' and '...
Reproduction steps: 1. Open the attached 'PerforceTestProject' project 2. Go to the 'Edit -> Project Settings' 3. In the Version Co... Read more
Changes made to assets are not saved when renaming the asset while using...
Reproduction steps: 1. Set up users attached project to work with Perforce 2. Select M_Test1 Material in the Project window 3. Set M... Read more
System.UnauthorizedAccessException on native lib when trying to build fo...
How to reproduce: 1. Open the user's project "Salsa_UP.zip" from a Perforce workspace 2. Connect project to Perforce workspace (Edit... Read more
ChangeSets are not detected when created via Editor Scripts
Reproduction steps: 1. Create a Perforce server 2. In P4V create a Workspace for the attached "P4NewChangeset.zip" project 3. Open t... Read more
P4 integration continues to work when P4 user is logged out
Reproduction steps: 1. Setup a Perforce server 2. Open the attached "P4Test.zip" 3. Go to "Edit" > "Project Settings..." > "Version ... Read more
Domain Reload is triggered when editing the .meta file of a Script
Reproduction steps: 1. Open the user's attached project 2. Select TestMonoBehaviour.cs in the Project window 3. Click the Script ico... Read more
[Perforce] Lightmap meta file changes when fetched from Perforce
Reproduction steps: 1. Setup Perforce Server 2. Setup a workspace on 2 Windows PCs 3. Download the attached project "P4CSMeta.zip" ... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce: 1. Create a new project in an empty local PlasticSCM repo 2. Create a Prefab (or import an FBX model) 3. In Vers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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