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Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps:1. Open the attached 'TestOverlays' project2. Open the 'SampleScene'3. Click anywhere in the Scene view and selec... Read more
MultiColumCollectionView: Old column header still visible after changed ...
The default column header is still visible after changed Column.makeHeader Procedure:1 - Create a MultiColumnCollectionView with som... Read more
[Search] Quick Search is not finding objects added in Play Mode
How to reproduce:1. Open project "My project.zip"2. Enter Play Mode and press ⌘+K, or CTRL+K3. Observe the Quick Search window4. Clo... Read more
Windows keys show up with incorrect KeyCodes and throw errors when attem...
How to reproduce:1. Open any Unity Project2. In the Menu Bar go to "Edit -> Shortcuts..."3. Attempt to reassign any action to a W... Read more
[Backport] [UI Toolkit][IL2CPP] UI is not visible when in built Player a...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build or a windows IL2CPP build3. Host th... Read more
[FrameDebugger] Flickers when URP Deferred DrawMesh event is selected
Steps:1. Create a new URP template project2. ProjectView > select UniversalRenderer > On Inspector set RenderingPath to Deferr... Read more
[FrameDebugger][URP] Grey image displayed when MSAA is enabled
When using FrameDebugger with URP and MSAA the camera buffer displays a grey image and the following warning is displayed on console... Read more
FrameDebugger has no texture preview except Texture2D
Steps:1. Open attached ReproSkinnedMesh.zip2. Open Repro scene3. Open FrameDebugger, enable it4. Render.OpaqueGeometry > RenderFo... Read more
[Frame Debugger][Mobile] Constantly refreshes when making a UI update fo...
Reproduction steps:1. Open the attached Unity project "FrameDebuggerIssue.zip"2. Navigate to Assets > Scenes folder and open "Tes... Read more
[FrameDebugger] Depth buffer is shown when DrawOpaqueObjects pass is sel...
How to reproduce:1. Open the user-submitted project2. Open the scene "BugReport" (Assets/Scenes/BugReport.unity)3. Open the Frame De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled