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Fixed

Fixed in 1.2.1, 1.3.x

Votes

0

Found in [Package]

1.2.0

Issue ID

ARB-21

Regression

No

Unity crashes when AnimationRigging is previewed in Timeline window

Package: Animation Rigging

-

How to reproduce:

# Open the user’s attached “RiggingCrash” project
# Open the “2BoneIK” Scene
# Select the “timeline” GameObject in the Hierarchy window
# Open the corresponding Timeline Asset in the Timeline window
# Select the 16th frame

Reproducible with: 1.7.1 (2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3)

Reproduced on: macOS 12.3 (Intel)

Stack trace:
#0 0x0000010c9766f2 in mecanim::DestroyValueArrayMask(mecanim::ValueArrayMask*, RuntimeBaseAllocator&)
#1 0x0000010c933333 in AnimationLayerMixerPlayable::DeallocateBindings()
#2 0x0000010c8bc0fa in void AnimationPlayable::UpdateInternalStateRecursive<1, false>(AnimationPlayableEvaluationConstant const*)
#3 0x0000010c8bc133 in void AnimationPlayable::UpdateInternalStateRecursive<1, false>(AnimationPlayableEvaluationConstant const*)
#4 0x0000010c8bc133 in void AnimationPlayable::UpdateInternalStateRecursive<1, false>(AnimationPlayableEvaluationConstant const*)

  1. Resolution Note (fix version 1.3.x):

    The crash was fixed by preventing the rig builder Build function to execute when called from a preview context.

  2. Resolution Note (fix version 1.2.1):

    Fixed in 1.2.1

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