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On Mac context menu does not appear when holding Ctrl and pressing left ...
How to reproduce:1. Create a new project2. In the Project window hold ctrl (control) and press left mouse button Expected result: Co... Read more
Crash maximizing tabs
To reproduce:1. Open editor2. Maximize scene tab3. Editor crashes Read more
[Frame Debugger] Title of Texture preview in Frame Debugger overlaps on ...
Title of Texture preview in Frame Debugger overlaps on Texture property data. Refer the attached video Steps to reproduce:1) Create ... Read more
[Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapText...
How to reproduce:1. Open the “ShadowMapFallback“ project2. Open the “SampleScene“ scene3. Build and run for Android Expected result:... Read more
Webrequests fail with RuntimeBinderException: Cannot perform runtime bin...
Steps to reproduce:1. Open attached "RuntimeBinderException.zip" Unity project2. Open scene "Test"3. Enter Play mode4. Observe Conso... Read more
Deleting game object in Scene view baked mode after baking lightmaps cra...
- Open the attached project- Select the Vehicles parent game object in the Hierarchy view and set its Static field (enable static fo... Read more
Object casts shadow through wall when Baked GI is on
Steps to reproduce:1. Download and open attached project2. Bake scene(skip if set to automatic baking)3. Have Window->Lighting-&g... Read more
Decal doesn't update when changing the texture from a script
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/OutdoorsScene” scene3. Enter Play mode Expected result: Th... Read more
When using LobbyManager and start game - both LobbyPlayerPrefab and Game...
What happenedWhen you using LobbyManager and different prefabs for LobbyPlayerPrefab and GamePlayerPrefab slots and start Game - bot... Read more
[AssetBundles] The editor can create AssetBundles that are too large for...
Reproduction steps:1. Open attached project ("FourGigResources.zip")2. Create AssetBundle (Top menu->Bug->Create many files, g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open